AI Insights · Timothy · April 2023
Top 5 Basketball Games on Unified Platform in Switzerland Q1 2023
An overview of the performance of the top 5 basketball games on a unified platform in Switzerland in Q1 2023, including key metrics such as downloads, revenue, and active users.
In Q1 2023, the top 5 basketball games on a unified platform in Switzerland demonstrated varied performance across key metrics like downloads, revenue, and active users, according to Sensor Tower data. Here’s a closer look at how each game fared during this period.
Basket Battle by SUPersonic Studios LTD experienced fluctuations in its weekly downloads, starting at 2.3K at the end of December and gradually declining to around 628 by the end of March. Revenue saw a similar pattern, peaking at $21 in late February and ending the quarter at $2. Active users showed a downward trend, starting from 13.6K and dropping to 10.9K by the end of March.
Mini Basketball from Miniclip.com had a relatively stable performance. Weekly revenue ranged between $369 and $793, with a notable increase to $669 in mid-March. Downloads varied from 384 to 1.0K, with a spike in early March. Active users fluctuated slightly, starting at 2.1K and ending the quarter at 1.3K.
NBA 2K Mobile Basketball Game by 2K saw its highest revenue of $2.0K at the end of December, with a dip to $953 in early March before recovering to $1.9K by the end of the quarter. Downloads remained relatively low, fluctuating between 345 and 716. Active users showed a slight decline from 1.8K to 1.4K over the quarter.
NBA All-World from Niantic, Inc. had a strong start with weekly downloads peaking at 2.2K upon release in late January but saw a sharp decline to around 64 by the end of March. Revenue followed a similar trend, reaching $379 in late January and dropping to $20 by the end of the quarter. Active users peaked at 1.9K in late January and decreased to 190 by the end of March.
Dunk Shot by Ketchapp showed a gradual increase in weekly downloads, starting at 441 and peaking at 585 in mid-March. Revenue was relatively stable, ranging from $8 to $65, with the highest figures recorded in early January. Active users steadily increased from 3.1K to 3.4K by mid-March before slightly dropping to 3.4K at the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.